Game modes

Online multiplayer, 2v2 teams, friends & offline Ludo

Every mode is built on the same fast rules — pick how social, and how fast, you want to be.

Online Brawl — Classic

Free-for-all Ludo online against real opponents. Jump into the queue and get matched in seconds. If a player drops mid-match the AI takes their seat so the game always finishes — and they can take it back with a single tap when they return.

Online Brawl — 2v2 Team Brawl

Ludo Rocket's signature mode. Team A (cyan and green) versus Team B (magenta and yellow), partners diagonally opposite. There's no individual finish line — the first team to bring 8 pucks home between them wins, so your partner's runner matters exactly as much as your own.

Three things make it a genuinely different game:

  • Hard Wall. Two team pucks on one square can't be captured and can't be passed. Opponents run into it and stop dead.
  • Siege. Hit an enemy wall while outnumbered and your puck is caged until a teammate frees it. Hit it together and the wall breaks — both enemy pucks go home at once.
  • Support Handoff. Get your own four home and you start rolling for your partner. Nobody sits out the endgame.
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Ludo Rocket 2v2 board on an Android phone during a partner's roll
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2v2 Ludo Rocket match showing team scores A 2/8 and B 1/8
In development · not final buildTeam scores sit along the top — A and B, not four separate players.

Blitz — Timed Ludo

Classic, played fast. Every decision gets five seconds, and one shared match clock counts the whole table down — anywhere from 3 to 12 minutes, depending on the tier you pick and how many players are at the table. Blitz has its own card on the home screen and plays online, in a private room with friends, or offline against the AI and pass-and-play.

  • Straight onto the track. All four pucks start out of base — no waiting for a six — and a captured puck restarts on its own start square, not in the yard.
  • Three tiers. Easy, Medium and Hard give each player 3, 2 or 1½ minutes on the shared clock. In ranked play, Medium is worth 1.5× the Rank Points and Hard 2× — won or lost.
  • The final round. When the clock runs out, the round in progress is played out so everyone gets the same number of turns. Then the table is ranked: most pucks home first, then furthest along the track.
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Ludo Rocket Blitz match on an Android phone with the clock showing FINAL ROUND
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Four-player Ludo Rocket Blitz match with the match clock counting down
In development · not final buildThe match clock sits at the top of the board. Its ring fills green, then yellow, then red — and the last round is called out when time is up.

Play with Friends — Private Rooms

Want Ludo online with friends only? Create a private party, share the room code, and play with exactly the people you invited. Family game night across cities, or a lunch-break grudge match.

Local Arena — Offline Ludo

No internet needed. Play Classic or 2v2 against challenging AI, or pass-and-play on a single device. Good for flights, commutes, and anywhere the Wi-Fi isn't.

Which mode is for you?

You want…Play this
A quick match vs real playersOnline Brawl · Classic
To team up with a friendOnline Brawl · 2v2
A full match in minutesBlitz
A private, invite-only gamePlay with Friends
Ludo without internetLocal Arena · vs AI
One phone, whole familyLocal Arena · Pass & Play

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