Four players · One finish line
Ludo with the
handbrake off.
Ludo Rocket is a fast Ludo board game — same board you grew up with, but low rolls move double, captures launch you forward, and every turn is on a 10-second clock. Play online with friends, team up 2v2, or take on the AI offline.
Free to play. No spam — one email when Ludo Rocket lands on the App Store & Google Play.
Why Rocket
Ludo was always fun. It was just too slow.
A classic Ludo match drags on for half an hour, most of it spent waiting — waiting for a six, waiting for slow turns, waiting for a runaway leader to finish. Ludo Rocket rebuilds the pacing around four changes that keep every single roll worth something.
Rocket Dash
Rolls of 1, 2 or 3 move your puck double. There's no such thing as a dead roll — a 3 carries you as far as a 6.
Boost Pads
Eight glowing tiles sit around the track. Land on one and you're flung four more squares, free. Chain a Dash into a Boost and one roll moves ten.
Slingshot captures
Land on an opponent and they're sent home — then your puck leaps six squares forward and you roll again. Nobody is ever truly out of it.
10-second turns
Every decision is on a clock, with a countdown in the last five seconds. When only one move is legal, the game just plays it — no waiting on a non-decision.
2v2 Team Brawl
The mode other Ludo games don't have
Four players, two teams, one board. Team A (cyan and green) against Team B (magenta and yellow), partners sitting diagonally opposite. Your pucks and your partner's count as one race — and the board gets a lot more tactical.
First team to 8
No individual finish line. Your four pucks and your partner's four count together — first team to bring 8 home wins. You play the pair, not the piece.
Hard Wall
Two pucks from the same team on one square don't just become uncapturable — opponents can't move through them. It's how you shut down a lane.
Siege
Charge an enemy wall outnumbered and your puck is caged in place until a teammate breaks it. Charge it together and you send two pucks home at once.
Support Handoff
Finish all four of your pucks and you're not done — you're promoted. You start rolling for your partner. Nobody sits and watches.
Blitz
Ludo against the clock
Blitz is Classic with the timer turned all the way up. Every decision gets five seconds, and one shared match clock counts the whole table down — 3 to 12 minutes, start to finish. Run out of time and the best-placed player takes it.
Five-second turns
Half the thinking time of a normal match. Roll, pick, go — the table never stops moving.
Straight onto the track
No waiting for a six. All four pucks start out of base, and a captured puck restarts on its start square, not back in the yard.
The final round
When the clock hits zero, the round in progress is played out so everyone gets the same number of turns. Then it's most pucks home, then furthest along.
Pick your pace
Easy, Medium or Hard sets the clock. Online, harder tiers raise the stakes — Hard doubles the Rank Points on the line. Play it ranked, with friends, or offline.
Modes
Five ways to play
Free to play, no pay-to-win
Free to play. Never pay to win.
Ludo Rocket is free, with cosmetic-only extras — dice skins and themes that change how you look, never how you roll. There's no wagering, no entry fees, and nothing you can buy that affects a match. Rank is earned on the board, full stop.